Rules for the Counter-Strike competition:
Maps:
Round 1: de_nuke Round 2: de_inferno Round 3: de_cbble Round 4: de_train Round 5: de_cpl_mill Round 6: de_cpl_strike Round 7: de_dust2
Basic rules:
First round KNIFES, if it:
de_nuke - street
de_inferno - center
de_cbble - center de_train - street (B plant) de_cpl_mill - center de_cpl_strike - center de_dust2 - long
Who win knife round can choose a side , Counter Terrorists or Terrorists.
3 restarts KNIFES
3 restarts LIVE
Players: 5 vs. 5 Maps: 2
Rounds per map: 30 Winning: The first clan that has 16 rounds have won the match.
Team change at 15 rounds (mr15). Time per round: 1:45 minutes
Delays and missing players:
If one or both teams are missing a player, they will have 10 minutes to get their player in after the scheduled start-time. If one or both teams does not have all players ingame within these 10 minutes, the team with most players ingame will win. If both teams have the same number of players ingame, the game will begin and the rest of the players can join as they are ready. If they do not show up, the game will be played as normal. If one team gets more players than the other, the game will also be played as normal.
Dropout:
If one or more players drops out of the game, the game must be paused. The team then has 5 minutes to get the player ingame again. The teams are allowed to get a reserve in the game, but if the team is not complete within 5 minutes. The other team can claim victory. Only one pause per team per match.
Server:
Game servers will be hosted and given out by the game crew. Server will be up in pure mode. Information on server configuration can be given if wanted. Server failure:
If the server crashes during a game the server will be restarted.
Spectators:
The only spectator that is allowed is the game admin, since HLTV will be available on every match after the qualification.
Ingame:
Each team in the game must have a unique clan tag, each member on the team must have the same tag so we can separate the teams from each other. This means that if your clans name is [SH], all clan-members must have the same prefix. (Read: Not [S'H], -SH-, ]SH[ etc. You must choose ONE!)
Tie:
If there is a tie (15 - 15) in rounds, there will be an extra match-round where the first team that wins four (4) round wins, has won the game. Team change on round three (3).
Cheating:
Any form of cheating or exploitation of bugs is not allowed. If cheating is detected, this must be documented with screenshots/demo and reported to the game crew immediately. The team that has a cheater will be disqualified from the entire competition. If a team is in any way interfering with another team while they play or prepare to the game they will be disqualified. Preparation is defined as, but not limited to; sleep, practice games and/or planning.
Score Reporting:
Game score must be reported at ONCE by the winner on http://strawhatclan.ucoz.com.
Information Opening rounds:
The server will be set up by the game crew. IP and password to the servers will be given out before the match begins.
Summing up:
- Register on time - Be at the game crew area (finals) at least 10 minutes before your match starts so you are ready to start right away. - Make sure you understand all of the rules. If in doubt, contact the game crew. - Any form of cheating will lead to the team in question to be disqualified and listed as a cheater on our website. Server settings:
This is the settings that the servers will use. ( cpl settings ) The following server settings will be used for all matches:
mp_autokick 0 mp_autocrosshair 0 mp_autoteambalance 0 mp_buytime 0.25 mp_consistency 1 mp_c4timer 35 mp_fadetoblack 1 mp_falldamage 0 mp_flashlight 1 mp_forcecamera 3 mp_friendlyfire 1 mp_freezetime 5 mp_fraglimit 0 mp_hostagepenalty 0 mp_limitteams 6 mp_logfile 1 mp_logmessages 1 mp_logdetail 3 mp_maxrounds 15 mp_playerid 0 mp_roundtime 1.75 mp_startmoney 800 mp_timelimit 999 mp_tkpunish 0 mp_winlimit 0
sv_aim 0 sv_airaccelerate 10 sv_airmove 1 sv_allowdownload 0 sv_clienttrace 1.0 sv_clipmode 0 sv_allowupload 0 sv_cheats 0 sv_gravity 800 sv_maxrate 25000 sv_maxspeed 320 sv_maxupdaterate 101 sys_ticrate 10000 decalfrequency 60 pausable 0 log on
decalfrequency 60 edgefriction 2 host_framerate 0
VERY IMPORTANT settings:
mp_autoteambalance 0 mp_buytime "0.25" mp_forcecamera "2" mp_forcechasecam "2" mp_freezetime "5" mp_friendlyfire "1" mp_roundtime "1.75" mp_startmoney "800" mp_timelimit "999"
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